Design and Technology Curriculum

Design and Technology Curriculum

Curriculum Intent – Content and Structure

The intended outcomes of what we teach:

Design and Technology aims to develop the creativity, problem solving, critical thinking, designing and making skills of our students.

Students can discover, use and develop their range of practical making skills alongside their designing and analytical skills to create meaningful and commercially viable products, buildings, spaces and experiences.  Students will learn about the materials, manufacturing and mass-produced world around them.

Curriculum Implementation

Curriculum Content and Sequence
 

Year 7

Autumn

Spring

Summer

Bauhaus Project

Introduction to core skills:

Design analysis and design communication. 

Spring 1 – Bauhaus Project continued

Responding to a brief (passive speaker project) and developing practical workshop skills.

Spring 2 – 10 Principles of Good Design

Responding to a brief (desk organiser project) developing more complex workshop skills and working mechanisms.

10 Principles of Good Design continued

Responding to a brief (desk organiser project) developing more complex workshop skills and working mechanisms.

 

Year 8

Autumn

Spring

Summer

Art Nouveau Casting

Introduction to design movement, responding to a brief, design communication leading to the process of casting, including use of pewter and resin.

Spring 1 - Art Nouveau and Casting continued

Developing practical outcomes and learning manufacturing techniques of pewter and resin casting. 

Spring 2 - Lighting Project

Introduction to plastics, movement and motion inspire design communication.

Lighting Project Design continued

Development and manufacture of lighting outcomes.


Year 9

Autumn

Spring

Summer

Biomimicry - Contemporary Furniture

Students explore the ideas of using nature as a source of inspiration to design a chair.

Spring 1 – Biomimicry - Contemporary Furniture continued

Students explore the ideas of using nature as a source of inspiration to design a chair. 

Spring 2 – Architecture – Micro Housing

Students explore architecture by creating a micro housing unit by using a shipping container as the basis for a home. 

Architecture- Micro Housing continued

Students explore architecture by creating a micro housing unit by using a shipping container as the basis for a home. 


Year 10

Autumn

Spring

Summer

Mock NEA

Students will create a reduced NEA portfolio that will prepare them for their Year 11 GCSE NEA. 

Developing skills in Investigation and design communication.  

Theory Unit 6 – Design Principles 

Mock NEA

Students will create a reduced NEA portfolio that will prepare them for their Year 11 GCSE NEA. 

Design development and workshop skills in use of machines, CAD/CAM, cutting, shaping, joining, and finishing. 

Theory Unit 7 – Making Principles 

Summer 1 - Theory Units 3 and 5 – Materials

Summer 2 - NEA  
Beginning responses to externally set contextual challenges.  Completing Investigation and research section of NEA.


Year 11

Autumn

Spring

Summer

GCSE NEA

Students create their design portfolio. Researching and exploring their chosen design context.

Theory Unit 1- New and emerging tech  

GCSE NEA

Students create their design portfolio. Designing and making based on their chosen design context.

Theory Unit 2 – Energy, systems, and devices

GCSE NEA

Students complete their design portfolio. Making and evaluating based on their chosen design context.

Theory Unit 4 – Common and specialist materials 


Year 12

Autumn

Spring

Summer

Form vs Function - Improving Urban Spaces

Students have a foundation project to embed skills on the main aspects of researching, designing, making and evaluating.

 

Mock ESA (Externally Set Assignment) 
 
Students respond to legacy ESA titles to give them a feel for what the Year 13 Component 2 will be like.  

Personal Investigation

Exploration and research for Component 1 of Year 13.


Year 13

Autumn

Spring

Summer

Personal Study

Students generate their own design brief and focus on a project that builds on their designing and making skills.

Personal Study

Students complete sustained focus and finish their final designs and evaluate their projects.

Externally Set Assignment

Students are given a brief by the exam board and respond with quicker deadlines in place.

 

The Rationale for the Content and Sequence of what we Teach

Year

Why we Teach this content and how the content and sequence of topics benefits our students

Year 7

Foundation of subject knowledge and embedding key skills and concepts.

Year 8

Exploring more complex ideas and building on key skills and concepts.

Year 9

Refining and exploring use of wood, plastics and metals – Intro GCSE content

Year 10

Introducing live briefs with real life clients – More GCSE content

Year 11

GCSE NEA portfolio with GCSE content completed

Year 12

Foundation of A-Level skills in researching, analysing, designing and making

Year 13

Exploring Personal Study and responding to exam board brief.

 

Key Stage 4 (KS4) and Key Stage 5 (KS5) only:

What exam board/syllabus do you teach?

KS4 - AQA GCSE Design and Technology

KS5 AQA Art and Design Three-Dimensional Design

Why have you chosen this syllabus?

KS4 - The balance of practical and exam, 50:50, gives students excellent balance of portfolio and exam understanding for pursing a range of pathways.

KS5 - The course is more practical with better scope for ensuring all ability students can achieve well and create a personal portfolio for further education applications and allows students to explore their own themes within their work.

In what ways is it suited to your students?

KS4 - Suits students who are academically able and capable of researching, designing, making and evaluating.

KS5 - Suits a wide range of students both internal and external who are academically able and capable of researching, designing, making and evaluating.

 

Curriculum Implementation

The subject specific habits and behaviours we develop (or intend to develop) in our students.

Subject Specific Habits and Behaviours

How we embed these in our students

Analysing

Designing

Making

Reflecting

Presenting

Analysing - Teachers embed these habits by creating learning activities that ensure students can NOTICE details and use REASONING to work out what those details tell us about a product.

Designing - Teachers ensure students have the chance to be CREATIVE, expressing themselves by using their IMAGINATION to come with original and innovative ideas to meet a need.

Making - Teachers provide opportunities for students to use the tools, machines and equipment safely to CREATE and REALISE their ideas.

Reflecting - Teachers give students time to EVALUATE and REFLECT on the ideas that they create and consider how they could drive and iterate further improvements in their ideas.

Presenting - Teachers direct students to present and display their sketchbook learning in a CLEAR and COHERENT manner that show attention to detail.

 

Academy Ethos

Academy Curriculum Intent

How our department’s curriculum content and teaching approaches reflect the whole Academy ethos

A Curricular and Pastoral commitment to Micah 6v8: Do justice, love kindness and walk humbly with your God.

High Expectations of students’ behaviour for learning, learning progress and respect for our community.

A commitment to make learning enjoyable, engaging, relevant and challenging.

A commitment to develop knowledge, skills and character.

Consistency and fairness in approach and routines.

Excellent and developing subject knowledge which inspires confidence in students.

Effective collaboration across all parts of the Academy.

Highly skilled teaching which deepens understanding and stimulates curiosity.

A willingness to embrace research and innovation in order to enhance the learning potential of our students.

Recognising and rewarding effective use of learning habits as well as academic achievement.

Design and Technology students need to imagine their product would suit the needs of a user other than themselves.  To do this they must consider using just, kind humble characteristic.

Justice - Can students design a product that is just?  Is it worthy of a price?  Is it honest?  Does the production of the product consider fair trade?  Or the environment?

Kindness - Can students design with another user in mind?  How can the consideration of others needs be a important factor in design ideas?  Why is empathy and kindness important when designing?

Humility - How can students consider being humble about their design ideas?  How can evaluating their ideas mean that you may improve the outcome?

Excellence - Using designing and evaluation tools products and ideas can become more successful.  Share examples of excellence in design from a range of designers and architects.

Collaboration - Designers need to work by themselves and form part of a design team or company.  What collaboration skills are important in design when collaborating?

Curiosity - Designers must be curious about the world around them.  They must consider reason why?  Why is that material used for that product?  Why is that product designed in the way that it is?

Innovation - What is innovation and why is innovation important in designing?  List innovative product.  What makes them innovative?

Recognition - Teachers will award praise through 9s, praise post cards and through sharing examples of student’s outcomes that are excellent.  Public praise to encourage students in their designing.

 

Implementation

Academy Ethos

Micah 6v8: Do justice, love kindness, and walk humbly with your God

 

Curriculum Content Opportunities

Curriculum Delivery Opportunities

Justice
  1. Student evaluations of each other’s work - self and peer evaluation.
  2. Written and verbal feedback from teacher.
  3. Year 9 Biomimicry furniture design using examples of manufacturing processes that consider just and ethical considerations.  
  4. Sharing examples of students who have shown outstanding effort in a piece of class/home learning.
  1. Plenaries in each lesson. 
  2. Marking three times a term. 
  3. KS5 Introduce students to articles/ TED Talks and current affairs. Discussion and research-based lessons to allow students express their opinions and make them feel valued. 
  4. Sending out more three or more praise postcards per half term.
Kindness
  1. Collaboration with peers and building on relational learning habits. 
  2. To be creative is to be vulnerable, therefore when students are regularly asked to peer review/comment on practical work, they develop skills in being honest whilst also being mindful of others feelings. 
  3. Using practical materials and a range of different media. 
  1. Develop students abilities to work together cohesively.  
  2. Plenaries in each lesson/group discussions to reflect on the learning taking place.
  3. Trust built with students to use equipment respectfully and to take responsibility to clear the classroom and to help one another in practical lesson. 
Humility
  1. Collaboration with peers and building on relational learning habits. 
  2. Group discussion on different projects using evaluation tools to help students reflect on the quality of their outcomes
  3. Year 8 DBE project ensuring students reflect on their ability to create curiosity and consider what they don’t know and would like to find out.
  1. Year 10 students work collaboratively to build relational skills.
  2. Students are introduced to designers and are able to discuss ideas that can be divisive and develop skills in debating an idea or interpretation with humility. 
  3. Creating an inspirational community of learning rooted in Christian values, providing outstanding educational opportunities and experiences for all students regardless of age, ethnicity, ability and background.

Please click here to access the full Design and Technology Curriculum document.